![]() ![]() ![]() The left analogue stick moves you around the island, the right stick allows you to look around and the X button sits… yes, you sit down and do nothing and just watch the world go by. Taking on a first person viewpoint, you’re left on your own devices to explore the island as you see fit, seeing whatever creatures roam the land, any mysteries the island may reveal to you, basking in the sun, watching the sunset and continuing to explore in the moonlight as the stars fill the sky… and to be honest that’s pretty much it.Ĭontrolling Proteus is simplicity itself. No instructions, no set objectives, no enemies to hunt down… nothing at all. In essence, Proteus strands the player on an island. This is one of the most unique titles I have seen in recent years and one that is hard to sum up and certainly hard to look at compared with other titles I’ve reviewed for Vita Player and I wasn’t quite sure what to expect from this exploration title… A much hyped indie release for the PC and brought to the PS Vita and PS3 by Curve Digital, it isn’t so much a game by traditional standards. In other cases, games receive so much pre-launch attention that many are swept along with the media machine to the extent that no matter what the quality of the finished product is, it almost becomes akin to the emperor’s new clothes and no-one wants to admit that the game isn’t quite what they hoped it would be. ![]() In the end, if the finished game that they release is nothing short of perfection they seem to be universally slated by the media. There are times when games receive so much exposure and publicity prior to launch that developers are placed under an incredible amount of pressure when it comes to releasing the final game. ![]()
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